Learn · Illustrative Mathematics · Grade 6 · Unit 1
Short lessons you can play with. Slide, drag, and spin the shapes, then check yourself. When you’re ready, practice in Blueprint Builders.
Eight short chapters follow the unit’s lessons in order. Each step shows one idea with something to move, then a quick check. A wrong answer names the likely mistake and gives one more try.
Chapters 5 to 8 use a 3D view you can turn, tap, fold, and unfold. If a device can’t show 3D (or the school network blocks it), those steps show drawings and flat nets instead.
Each chapter ends with a link to the matching zone in Blueprint Builders, the practice game for this unit. Progress is saved on this device.
Lesson 19 (Designing a Tent) is an open-ended project, so it works better in class.